{"product_id":"blood-bowl-pre-season-league","title":"Blood Bowl Pre-Season League","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003eBlood Bowl League Rules: Playing in Halves\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eHouse rules for running a league where each fixture is \u003cb\u003e**one 8-turn half**\u003c\/b\u003e instead of a full two-half game. Based on Season 3 (Third Season Edition) core rules, adapted for shorter sessions.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e1. Game Length\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- Each league fixture consists of \u003cb\u003e**one half only (8 rounds \/ 8 turns per coach)**\u003c\/b\u003e.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- There is no half-time break, no reset of Team Re-rolls mid-game, and no second kick-off.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- The coach who receives the ball is determined by the normal pre-match sequence (coin flip \/ higher Fan Factor, etc.) — whoever wins the roll-off chooses to Kick or Receive, exactly as in a normal game.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e2. Rationale for Coaches\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- Fewer turns means less time for a losing team to come back, so variance is higher per fixture. Consider running each pairing as \u003cb\u003e**two fixtures (each coach receives once)**\u003c\/b\u003e across the season and combining results, so kicking\/receiving imbalance evens out — see Section 6.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e3. Team Re-rolls\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- Teams start the fixture with their full complement of Team Re-rolls, used exactly as normal. Since there's no second half, \u003cb\u003e**unused re-rolls are simply lost at the end of the half**\u003c\/b\u003e (same as they would be lost at full-time in a normal game).\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e4. Injuries, Casualties, and Star Player Points\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- All Casualty, Armour, and Injury rolls apply exactly as normal.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- \u003cb\u003e**SPP (Star Player Points)**\u003c\/b\u003e are awarded per the normal rules (Touchdown, Casualty, MVP, etc.) — do not halve these, since fewer turns already reduces opportunities to earn them.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- \u003cb\u003e**MVP**\u003c\/b\u003e is still awarded once per team per fixture as normal.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e5. Winnings and Post-Game Sequence\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- Run the full Post-Game Sequence as normal (Winnings, King injuries recovering, Aging\/season effects if used, etc.), just skip anything that explicitly refers to \"half-time\" events (there isn't one).\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- Gold winnings are halved\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e \u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e \u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e6. Balancing Kick\/Receive Advantage\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eBecause there's no second half to \"even out\" who received first, receiving is a bigger advantage in a half-only format. Two common fixes:\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003eDouble Fixture (recommended for season standings):**\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- Each pairing plays twice across the season: once with Team A receiving, once with Team B receiving. Combine touchdowns\/casualties across both halves for the league table, similar to a home-and-away leg.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e7. Tied Games\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- If the score is level at the end of the half, treat it as a \u003cb\u003e**draw**\u003c\/b\u003e for league point purposes (no sudden-death overtime), unless your league specifically wants a decisive result for playoffs\/cup rounds — in which case, play a single extra round (turn) each as a shoot-out, per the standard Season 3 tie-breaker approach used in playoff\/cup formats.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e8. Scheduling\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- Because each fixture is roughly half the length of a full game, you can typically schedule \u003cb\u003e**two fixtures per session**\u003c\/b\u003e (e.g., one league match against each of two different opponents, or the \"double fixture\" home-and-away pair from Option A above) rather than one full game.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e- Keep the same round-based time limit approach as normal league play (e.g., 2 weeks per round) — just note each round may now represent two half-fixtures instead of one full game if you're using Option A.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e9. What Stays the Same\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eEverything not mentioned above — skills, kick-off table, weather table, fouls, inducements, Star Players, roster building, advancement rolls — is unchanged from the standard Season 3 rules. This is purely a change to \u003ci\u003e*game length and how a single fixture is structured*\u003c\/i\u003e, not a new ruleset.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e---\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003ci\u003e*These are unofficial house rules, not an official Games Workshop or NAF publication.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e \u003c\/p\u003e","brand":"Elevated Hobbies","offers":[{"title":"Default","offer_id":67683574874200,"sku":"BB-LEAGUE-PRE","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0654\/2979\/9000\/files\/OIP.webp?v=1791637653","url":"https:\/\/www.elevatedhobbiesfl.com\/products\/blood-bowl-pre-season-league","provider":"Elevated Hobbies","version":"1.0","type":"link"}